|New Features for the
In the Defiance campaign you take the role of Independent Fleet Captain Edison Hayes. Working for Quartermaster McDuff (who delivers the briefings) you and your crew will fly 18 missions against the Commonwealth Navy.
Your vessel is the Independent Corvette: Spartacus, recently captured from the Commonwealth Navy, and painted in traditional Indie fashion.
The story takes place in the same time period as the original Independence War campaign and some missions relate to the scenarios depicted in the original campaign.
The Independent Fleet is not the Commonwealth Navy. Starched uniforms, rigid command structures, and strict adherence to procedure are not the Indie way.
Every Indie recruit is an individual, and that individuality is expressed in many ways, from the customised flight suits to the lurid paint schemes of their captured ships. The bridge crew of the Independent Vessel Spartacus are no exception.
Captain: Edison Hayes
Pilot / Navigator: Sergei Markov
Gunner: Kelvin Lutano
Kelvin is energetic and nervous. Well qualified, but inexperienced and lacking confidence hes reluctant to take the initiative on his own. He shows great potential the Commonwealths loss is very much the Indies gain. Sergei doesn't like him much because of his Navy Background and inexperience.
Engineer: Mary-Beth Belle
She often steps in to keep the peace onboard ship, and is an excellent mediator. The quickest way to annoy her is to damage her ship or treat it badly.
Many new features and modifications have been implemented for the Defiance Campaign. The new features are summarized below. This section assumes you are familiar with the game's controls and functions and have read through the rest of this guide.
If you pass a save point your progress will be recorded, including your ammo counts and objectives completed / failed.
When you next re-start the mission youll be offered a choice of save points. Click on one of the listed save points to replay the mission from that section. Select the Mission Start save point to replay the mission from the beginning.
Note: The Briefing is only displayed if you select the Mission Start save point.
The ARM screen shows your current weapons loadout. To check your current ammo counts during a mission, go to the CMD workstation and click the ARM button. Any ammunition used is shown in a darker colour. You may also switch your PBC fire arcs if you wish.
In missions that allow a choice, the ARM screen also allows you to select from 4 different missile loadouts each designed for a specific purpose: Standard, Assault, ECM and Defense. The recommended loadout for that mission will be displayed when you first enter the screen.
It also lets you choose your PBC mode either Front / Rear or Dual Forward. (You can do this at any point during a mission).
Note: Once youve selected a loadout you will wont be able to change it during a mission unless circumstances allow you to re-arm.
Using the ARM screen is simple. Click the button corresponding to the loadout you require. The loadout will be displayed in the main window. Click on the Toggle PBC Arcs button to switch PBC modes. The left hand PBC will flip up/down to show you its new configuration.
If no loadout buttons are displayed, then you cant change the loadout for that mission.
To accept the loadout press Esc, click one of the other buttons on the CMD workstation, or switch to another workstation.
There are four default types of loadout. One of these types will be recommended for each mission (the recommended loadout is the one shown selected after the briefing), except where a special loadout is required (e.g. recon probes).
As standard the ship is fitted with 8 LDSI missiles, and 8 flares in the central magazine this cant be changed.
Zoom Viewing Mode
You can also subtarget at much longer ranges using this feature.
Note: Zoom mode works in full screen only. When turning on Zoom mode the game will automatically switch to full screen.
Remote Missile Detonation
Aggressor Shields Damage
Gatling Cannon Ammo
Self defence Mode
Note: The auto-defense mode wont activate if an autopilot is already active. Use the HALT autopilot if you want to disable the auto-defense mode while remotely logged onto another ship, or while flying the command section. The HALT autopilot has been modified to remain active until quit.
You can use this feature to do some advanced tactics, e.g. formateing with another vessel while flying a remote controlled fighter.
Dual Missile fire